Monday, May 23, 2011

Monday 23/5: Effective Technique in Ender's Game

  1. Name one technique you feel the author successfully utilized in the first 4 chapters. In one sentence say what the technique is and how it is successfully used in the book.
Dramatic Irony is successfully used in the first 4 chapters of enders game as you know more than the reader, examples are Graff; he knows more than ender as he plans enders future, and Ender's parents know his reason for being alive but Ender doesn't know fully yet.
  1. Find at least two examples of this technique in different chapters. Quote them.
The very first paragraph of the the book the narrator tells us through Graff that they will take Ender. At that stage Ender had no idea. 'All right. We're saving the world, after all. Take him.'
Beginning of chapter two Ender doesn't realise  that everything he does, Graff is testing him. 'All right, it's off. How's he doing?'
  1. Discuss how the author is using the technique in the section where you find it and why it is important to the novel. (You can not say 'he uses it to make the section interesting'.)
The author used dramatic irony during the first 4 chapters as a way to draw the reader into the plot, by allowing you to know the  plot a few chapters before Ender knows. This also affects how Ender as a character forms around these predictable changes in his life as he discovers them throughout the story.






No comments:

Post a Comment